Difference between revisions of "Open 2009 notes"

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(Killer fashion revolution)
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===Killer fashion revolution===
 
===Killer fashion revolution===
 
* [http://www.killerfashionrevolution.com Wikisite]
 
* [http://www.killerfashionrevolution.com Wikisite]
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== Living laboratories as human centric innovation centers ==
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?
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== Collaborative board game design ==
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* http://www.lautapeliopas.fi/uutiset/siirtolapuutarhapelit-megapolis-2024/
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* variations on the idea of Carcassone

Revision as of 15:32, 5 November 2009

5th of November

Keynote: Yrjö Engeström - The educational value of learning by cheating

  • Tries to explain why cheating is good
  • Studying stuff that will be on tests, not the whole content
  • learning vs. grades
  • not very useful to memorize lots of irrelevant stuff
  • Italy has a culture of cheating in final exams
  • It takes months to prepare a good cheating ware (belts etc.)
  • Gathering data from multiple sources to create a synthesis of knowledge
  • Preparation involves parents, grandparents and friends
  • Bad cheating is to use a ready made cheating slips
  • Good cheating is to create your own slips
  • Several students did not need to use cheating slips -> preparing them was enough
  • Cheating involves bad questions (fixed answers) and bad teaching
  • In a test with good questions (no fixed answer) cheating is not that useful -> you can't find correct answers anywhere

Keynote: Jiri Räsänen - eCars Now!

  • Open design EV
  • eCars now! community, mostly finnish people participating
  • Open source, documentation and CAD models
  • Community has a wide range of backgrounds
  • Electric cars have a history beginning from early 1900's
  • Conversion takes only one weekend
  • Compromises needs to be made because of fund limits related to material world
  • Note to self: check out google sketch

Microdemocracy

  • NOTE tool (database for ideas)
  • works as a organizational memory
  • different channels for posting notes
  • somehow linked

Somus

Wikiplanning

  • Public participation in planning (city planning)
  • No actual electric tool yet...

Openness, inclusion and participation in museums

  • Open = inclusion + participation

Open-ended engagement

  • OpenKiasma...

Killer fashion revolution

Living laboratories as human centric innovation centers

?

Collaborative board game design