Difference between revisions of "Budget Game GP 2011"

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Wikidemocracy was recently deemed dead on arrival in an editorial column published by one of the leading daily newspapers in Finland. Contrary to the political pundit's point of view, following the developments at the grass roots level reveal a buzzing landscape of participatory activity in and outside of the internet: New forms of societal participation are constantly popping up, some gaining popularity, some fading away, some morphing into new ones. Indeed, rumors of the rigor mortis of wikidemocracy are as premature as is telling the kids in the middle of the summer that the all-seeing eye of Santa Claus can separate the good from the bad come Christmas Eve.
+
Wikidemocracy was recently deemed dead on arrival in an editorial column published by one of the leading newspapers in Finland. Contrary to the political pundit's point of view, following the developments at the grass roots level reveals a buzzing landscape of participatory activity in and outside of the internet: New forms of societal participation are constantly popping up, some gaining popularity, some fading away, some morphing into new ones. Indeed, rumors of the rigor mortis of wikidemocracy are as premature as is telling the kids in the middle of the summer that the all-seeing eye of Santa Claus can separate the good from the bad come Christmas Eve.
  
Some months ago we started an experiment in democracy to see if a bunch of enthusiastic amateurs could help the political establishment in developing a vision for the future direction of the country. We set out to build a shadow Government Programme in Wikipedia style. Now that the official Programme has finally been put together, too, and the new government has been formed, the time has come to see what the amateurs have achieved and how the Wiki Government -project will continue in the near future. After all, one of the goals of our experiment is to change the style of decision-making in such a way that people are not only invited to vote once in every four years but can interact with the elected representatives and civil servants in a continuous fashion.
+
A few months ago we started an experiment in democracy development to see if a bunch of enthusiastic amateurs could help the political establishment in developing a vision for the future direction of the country. We set out to build a shadow Government Programme in Wikipedia style. Now that the official Government Programme has finally been put together, too, and the new government has been formed, the time has come to see what the amateurs have achieved and how the Wiki Government -project will continue in the near future. After all, one of the goals of our experiment is to change the style of decision-making in such a way that people are not only invited to vote once in every four years but can interact with the elected representatives and civil servants in a continuous fashion.
  
 
The Wiki Government Programme, which can be found at  
 
The Wiki Government Programme, which can be found at  
http://fi.opasnet.org/fi/Suomen_hallitusohjelma_2011 (in Finnish), contains the wishes and goals of both single individuals and over 40 organizations ranging from large trade unions and academic think tanks to environmental special interest groups and Fortune 500 companies. The material was mainly gathered from the web sites of the organizations where they had published their wish lists for the official negotiators putting together the Government Programme. Registered users were also able to directly record their goals in the wiki. Voluntary moderators then organized the material by diving the individual wish lists into suitable categories and aggregating similar wishes when possible.
+
http://fi.opasnet.org/fi/Suomen_hallitusohjelma_2011 (in Finnish), contains the wishes and goals of both individuals and over 40 organizations ranging from large trade unions and academic think tanks to environmental special interest groups and Fortune 500 companies. The material was mainly gathered from the web sites of the organizations where they had published their wish lists for the official negotiators putting together the Government Programme. Registered users were also able to directly record their goals in the wiki. Voluntary moderators then organized the material by diving the wish lists from the various sources into suitable categories and aggregating similar wishes when possible.
  
In addition to being open to everybody (yes, politicians, too) and constantly modifiable, a further difference between the Wiki Government Programme and the official one is that the former comprises not only the justifications for the items of the wish list, but also the history of arguments on how a consensus has been reached. Moreover, the Wiki Government Programme contains also controversial and mutually competing policy goals. Naturally, in some cases it could have been difficult to try to reconcile views representing worldviews from the opposite ends of the spectrum. In these instances some type of resolution mechanism is needed to ensure that a decision can be made on the policy choice.
+
In addition to being open to everybody (yes, politicians, too) and constantly modifiable, a further difference between the Wiki Government Programme and the official one is that the former comprises not only the justifications for the items of the wish list, but also the history of arguments on how a consensus has been reached. Moreover, the Wiki Government Programme also contains controversial and mutually competing policy goals. Naturally, in some cases it could have been difficult to try to reconcile views representing worldviews from the opposite ends of the spectrum. In these instances some type of resolution mechanism is needed to ensure that a decision can be made on the policy choice.
  
 
So far, two types of conflict resolution mechanisms have been envisioned, and the readers are challenged to come up with new ones! The first mechanism is based on the opinions of the parliamentary candidates collected prior to the elections and aggregated in special web applications called 'vaalikone' in Finnish. With the help of the vaalikone-service the voters can rank the candidates based on how closely the opinions of the candidates match the voter's own worldviews on a range of policy issues.
 
So far, two types of conflict resolution mechanisms have been envisioned, and the readers are challenged to come up with new ones! The first mechanism is based on the opinions of the parliamentary candidates collected prior to the elections and aggregated in special web applications called 'vaalikone' in Finnish. With the help of the vaalikone-service the voters can rank the candidates based on how closely the opinions of the candidates match the voter's own worldviews on a range of policy issues.
  
Several media corporations have recently enabled the distribution of all the answers of the parliamentary candidates' aggregated in the vaalikone-service as open data for anyone to perform analysis on. So, it is easy find out, for some conflicting policy goals recorded in the Wiki Government Programme (or in the official Government Programme, for that matter), what the majority of the elected parliamentary representatives would have wanted to do about the controversial issues prior to the elections. Hence, adopting the majority opinion of the elected representatives is one way of resolving disputes.
+
Several media corporations have recently enabled the distribution of all the answers of the parliamentary candidates aggregated in the vaalikone-service as open data for anyone to perform analysis on. So, it is easy find out, for some conflicting policy goals recorded in the Wiki Government Programme (or in the official Government Programme, for that matter), what the majority of the elected parliamentary representatives would have wanted to do about the controversial issues prior to the elections. Hence, adopting the majority opinion of the elected representatives from the vaalikone data is one way of resolving disputes.
  
 
A second way of resolving conflicts in the collective goal setting of the Wiki Government Programme is based on people's values as regards the funding decisions. A collective budgeting tool called the Budget Game will help in setting up the budget and demonstrating which policy goals are affordable subject to fiscal and personal value based constraints. In its simplest implementation, currently under construction, the players (= anybody interested in budgeting) are asked to fill out two separate value ranking lists. Basically, the players have to tell which policy areas they would fund and in which order, if there was money available. The players also have a possibility of telling, which policy areas' funding they would diminish and in which order if they had to. No math or finance skills are needed for participation. It suffices for a player to know his or her own priorities: “If there is money available, elderly care should be funded before the military programs”, for example.
 
A second way of resolving conflicts in the collective goal setting of the Wiki Government Programme is based on people's values as regards the funding decisions. A collective budgeting tool called the Budget Game will help in setting up the budget and demonstrating which policy goals are affordable subject to fiscal and personal value based constraints. In its simplest implementation, currently under construction, the players (= anybody interested in budgeting) are asked to fill out two separate value ranking lists. Basically, the players have to tell which policy areas they would fund and in which order, if there was money available. The players also have a possibility of telling, which policy areas' funding they would diminish and in which order if they had to. No math or finance skills are needed for participation. It suffices for a player to know his or her own priorities: “If there is money available, elderly care should be funded before the military programs”, for example.
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Equivalently, the value ranking can also be performed by doling to each player the same amount of toy money, which depends on the number of players and on the magnitude of the budget. After all players have distributed their toy money among the policy areas they are interested, the budget has been constructed. Of course, several constraints should be factored in to make the budget realistic. For example, the players can only affect the non-fixed cost structure of the budget. After all, most costs, such as the pensions stay nearly fixed from year to year.
 
Equivalently, the value ranking can also be performed by doling to each player the same amount of toy money, which depends on the number of players and on the magnitude of the budget. After all players have distributed their toy money among the policy areas they are interested, the budget has been constructed. Of course, several constraints should be factored in to make the budget realistic. For example, the players can only affect the non-fixed cost structure of the budget. After all, most costs, such as the pensions stay nearly fixed from year to year.
  
What about the role of the politicians then? In real life the politicians have a 100% weight as compared to the 0% of the people as for how to perform the resource allocation for the non-fixed costs of the budget. Why not change this ratio so that the weight factor of the politicians in the resource allocation would be, say, 90% and that of the people would be 10%? Allowing people to have their say on resource allocation should make politics more interesting to everybody without causing a havoc, because the elected representatives would still be responsible for the major decisions. In the Budget Game this leverage could be realized by choosing a random set of 200 'politicians' that would be given 90% of the toy money to play with. What would be the implications for the politics if it turned out that changing the 200 'politicians' in the game for another randomly chosen group would change the overall budget very little? And why stop there? Various other delicious experiments could be tried, and perhaps the most feasible ones could be implemented in real life.
+
What about the role of the politicians then? In real life the politicians have a 100% weight as compared to the 0% of the people as for how to perform the resource allocation for the non-fixed costs of the budget. Why not change this ratio so that the weight factor of the politicians in the resource allocation would be, say, 90% and that of the people would be 10%? Allowing people to have their say on resource allocation should make politics more interesting to everybody without causing a havoc, because the elected representatives would still be responsible for the major decisions. In the Budget Game this leverage could be realized by choosing a random set of 200 'politicians' that would be given 90% of the toy money to play with. What would be the implications for the politics if it turned out that changing the 200 'politicians' in the game for another randomly chosen group would only result in minor modifications of the overall budget? And why stop there? Various other delicious experiments could be tried, and perhaps the most feasible ones could be implemented in real life.
  
In the final act of the Budget Game the players get to step into the boots of Santa Claus. Having produced a proposition on how the money should be divided between the different policy areas, the players would choose from the wish list (= the Wiki Government Programme) the combinations of the affordable goals they want to go for. This stage requires further deliberation among the players. Majority votes could be utilized in eliminating conflicting wishes if they had not been filtered out already at the stage of value polling or affordability evaluation.
+
In the final act of the Budget Game the players get to step into the boots of Santa Claus. Having produced a proposition on how the money should be divided between the different policy areas, the players choose from the wish list (= the Wiki Government Programme) the combinations of the affordable goals they want to go for. This stage requires further deliberation among the players. Majority votes could be utilized in eliminating conflicting wishes if they had not been filtered out already at the stage of value polling or affordability evaluation.
  
Co-creation of a budget using a deliberative process described above would in the ideal case involve the same government officials who are involved in the real budget making. Their contribution would be most helpful in evaluating the costs of the Wiki Government Programme wish lists, a job that was now performed by the amateurs. All the information and the tools needed are already out there, and what is needed is just a change of the mindset.
+
Co-creation of a budget using a deliberative process described above would in the ideal case involve the same government officials who are involved in the real budget making. Their contribution would be most helpful in evaluating the costs of the Wiki Government Programme wish lists, a job that was now performed by the amateurs. All the information and the tools needed are already available, and what is needed is just a change of the mindset.
  
In addition to price tagging all the policy goals in the Wiki Government Programme, we could also use other measures than monetary value. Why not calculate the CO2-footprint of all the policy suggestions? Why not also include the Gini-index, or a 'Happiness factor' associated with each policy suggestion? In addition to the money, the CO2-budget, for example, could be utilized as constraint that could direct the individual choices of people and politicians when choosing between different options. Evaluating these alternative budgets in many instances could be relatively easily achieved with little help from the research community.
+
In addition to price tagging all the policy goals in the Wiki Government Programme, we could also use other measures than monetary value. Why not calculate the CO2-footprint of each policy suggestion? How about including also the Gini-index, or a 'Happiness factor' associated with the suggestions? In addition to money, the CO2-budget, for example, could be utilized as a constraint that could direct the individual choices of people and politicians when choosing between different options. In many instances, evaluating these alternative budgets could be relatively easily achieved with little help from the research community.
  
Both the Wiki Government Program and the collaborative Budget making exercises could be improved and enlarged in many ways. We challenge all the readers to give us feedback on how to take things to the next step and how to involve even more people in collaborative decision making and planning. To contact us you can approach the administrators of this blog site or you can go to the web address http://fi.opasnet.org/fi/Suomen_hallitusohjelma_2011 and use the email link at the bottom of the page.
+
Both the Wiki Government Program and the collaborative Budget making exercises could be improved in many ways. Do you have an idea that you would like to see implemented? Ultimately our goal is not to create just another game but hopefully something that will evolve into a serious tool for collaborative decision making utilized by government officials, politicians and ordinary people. We challenge all the readers to give us feedback on how to take things to the next level and how to involve even more people in collaborative decision making and planning. To contact us you can approach the administrators of this blog site or you can go to the web address http://fi.opasnet.org/fi/Suomen_hallitusohjelma_2011 and use the email link at the bottom of the page.
  
  

Revision as of 10:56, 30 June 2011


Article to be published on OminVoimin Co-creation site - Version 2

Santa's little helpers


Wikidemocracy was recently deemed dead on arrival in an editorial column published by one of the leading newspapers in Finland. Contrary to the political pundit's point of view, following the developments at the grass roots level reveals a buzzing landscape of participatory activity in and outside of the internet: New forms of societal participation are constantly popping up, some gaining popularity, some fading away, some morphing into new ones. Indeed, rumors of the rigor mortis of wikidemocracy are as premature as is telling the kids in the middle of the summer that the all-seeing eye of Santa Claus can separate the good from the bad come Christmas Eve.

A few months ago we started an experiment in democracy development to see if a bunch of enthusiastic amateurs could help the political establishment in developing a vision for the future direction of the country. We set out to build a shadow Government Programme in Wikipedia style. Now that the official Government Programme has finally been put together, too, and the new government has been formed, the time has come to see what the amateurs have achieved and how the Wiki Government -project will continue in the near future. After all, one of the goals of our experiment is to change the style of decision-making in such a way that people are not only invited to vote once in every four years but can interact with the elected representatives and civil servants in a continuous fashion.

The Wiki Government Programme, which can be found at http://fi.opasnet.org/fi/Suomen_hallitusohjelma_2011 (in Finnish), contains the wishes and goals of both individuals and over 40 organizations ranging from large trade unions and academic think tanks to environmental special interest groups and Fortune 500 companies. The material was mainly gathered from the web sites of the organizations where they had published their wish lists for the official negotiators putting together the Government Programme. Registered users were also able to directly record their goals in the wiki. Voluntary moderators then organized the material by diving the wish lists from the various sources into suitable categories and aggregating similar wishes when possible.

In addition to being open to everybody (yes, politicians, too) and constantly modifiable, a further difference between the Wiki Government Programme and the official one is that the former comprises not only the justifications for the items of the wish list, but also the history of arguments on how a consensus has been reached. Moreover, the Wiki Government Programme also contains controversial and mutually competing policy goals. Naturally, in some cases it could have been difficult to try to reconcile views representing worldviews from the opposite ends of the spectrum. In these instances some type of resolution mechanism is needed to ensure that a decision can be made on the policy choice.

So far, two types of conflict resolution mechanisms have been envisioned, and the readers are challenged to come up with new ones! The first mechanism is based on the opinions of the parliamentary candidates collected prior to the elections and aggregated in special web applications called 'vaalikone' in Finnish. With the help of the vaalikone-service the voters can rank the candidates based on how closely the opinions of the candidates match the voter's own worldviews on a range of policy issues.

Several media corporations have recently enabled the distribution of all the answers of the parliamentary candidates aggregated in the vaalikone-service as open data for anyone to perform analysis on. So, it is easy find out, for some conflicting policy goals recorded in the Wiki Government Programme (or in the official Government Programme, for that matter), what the majority of the elected parliamentary representatives would have wanted to do about the controversial issues prior to the elections. Hence, adopting the majority opinion of the elected representatives from the vaalikone data is one way of resolving disputes.

A second way of resolving conflicts in the collective goal setting of the Wiki Government Programme is based on people's values as regards the funding decisions. A collective budgeting tool called the Budget Game will help in setting up the budget and demonstrating which policy goals are affordable subject to fiscal and personal value based constraints. In its simplest implementation, currently under construction, the players (= anybody interested in budgeting) are asked to fill out two separate value ranking lists. Basically, the players have to tell which policy areas they would fund and in which order, if there was money available. The players also have a possibility of telling, which policy areas' funding they would diminish and in which order if they had to. No math or finance skills are needed for participation. It suffices for a player to know his or her own priorities: “If there is money available, elderly care should be funded before the military programs”, for example.

Equivalently, the value ranking can also be performed by doling to each player the same amount of toy money, which depends on the number of players and on the magnitude of the budget. After all players have distributed their toy money among the policy areas they are interested, the budget has been constructed. Of course, several constraints should be factored in to make the budget realistic. For example, the players can only affect the non-fixed cost structure of the budget. After all, most costs, such as the pensions stay nearly fixed from year to year.

What about the role of the politicians then? In real life the politicians have a 100% weight as compared to the 0% of the people as for how to perform the resource allocation for the non-fixed costs of the budget. Why not change this ratio so that the weight factor of the politicians in the resource allocation would be, say, 90% and that of the people would be 10%? Allowing people to have their say on resource allocation should make politics more interesting to everybody without causing a havoc, because the elected representatives would still be responsible for the major decisions. In the Budget Game this leverage could be realized by choosing a random set of 200 'politicians' that would be given 90% of the toy money to play with. What would be the implications for the politics if it turned out that changing the 200 'politicians' in the game for another randomly chosen group would only result in minor modifications of the overall budget? And why stop there? Various other delicious experiments could be tried, and perhaps the most feasible ones could be implemented in real life.

In the final act of the Budget Game the players get to step into the boots of Santa Claus. Having produced a proposition on how the money should be divided between the different policy areas, the players choose from the wish list (= the Wiki Government Programme) the combinations of the affordable goals they want to go for. This stage requires further deliberation among the players. Majority votes could be utilized in eliminating conflicting wishes if they had not been filtered out already at the stage of value polling or affordability evaluation.

Co-creation of a budget using a deliberative process described above would in the ideal case involve the same government officials who are involved in the real budget making. Their contribution would be most helpful in evaluating the costs of the Wiki Government Programme wish lists, a job that was now performed by the amateurs. All the information and the tools needed are already available, and what is needed is just a change of the mindset.

In addition to price tagging all the policy goals in the Wiki Government Programme, we could also use other measures than monetary value. Why not calculate the CO2-footprint of each policy suggestion? How about including also the Gini-index, or a 'Happiness factor' associated with the suggestions? In addition to money, the CO2-budget, for example, could be utilized as a constraint that could direct the individual choices of people and politicians when choosing between different options. In many instances, evaluating these alternative budgets could be relatively easily achieved with little help from the research community.

Both the Wiki Government Program and the collaborative Budget making exercises could be improved in many ways. Do you have an idea that you would like to see implemented? Ultimately our goal is not to create just another game but hopefully something that will evolve into a serious tool for collaborative decision making utilized by government officials, politicians and ordinary people. We challenge all the readers to give us feedback on how to take things to the next level and how to involve even more people in collaborative decision making and planning. To contact us you can approach the administrators of this blog site or you can go to the web address http://fi.opasnet.org/fi/Suomen_hallitusohjelma_2011 and use the email link at the bottom of the page.


Article to be published on OminVoimin Co-creation site - Version 1

Santa's little helpers


Wikidemocracy was recently deemed dead on arrival in an editorial column published by one of the leading daily newspapers in Finland. Contrary to the political pundit's point of view, following the developments at the grass roots level reveal a buzzing landscape of participatory activity in and outside of the internet: New forms of societal participation are constantly popping up, some gaining popularity, some fading away, some morphing into new ones. Indeed, rumors of the rigor mortis of wikidemocracy are as premature as is telling the kids in the middle of the summer that the all-seeing eye of Santa Claus can separate the good from the bad come Christmas Eve.

Some months ago we started an experiment in democracy to see if a bunch of enthusiastic amateurs could help the political establishment in developing a vision for the future direction of the country. We set out to build a shadow Government Programme in Wikipedia style. Now that the official Programme has finally been put together, too, and the new government has been formed, the time has come to see what the amateurs have achieved and how the Wiki Government -project will continue in the near future. After all, one of the goals of our experiment is to change the style of decision-making in such a way that people are not only invited to vote once in every four years but can interact with the elected representatives and civil servants in a continuous fashion.

The Wiki Government Programme, which can be found at http://fi.opasnet.org/fi/Suomen_hallitusohjelma_2011 (in Finnish), contains the wishes and goals of both single individuals and over 40 organizations ranging from large trade unions and academic think tanks to environmental special interest groups and Fortune 500 companies. The material was mainly gathered from the web sites of the organizations where they had published their wish lists for the official negotiators putting together the Government Programme. Registered users were also able to directly record their goals in the wiki. Voluntary moderators then organized the material by diving the individual wish lists into suitable categories and aggregating similar wishes when possible.

In addition to being open to everybody (yes, politicians, too) and constantly modifiable, a further difference between the Wiki Government Programme and the official one is that the former comprises not only the justifications for the items of the wish list, but also the history of arguments on how a consensus has been reached. Moreover, the Wiki Government Programme contains also controversial and mutually competing policy goals. Naturally, in some cases it could have been difficult to try to reconcile views representing worldviews from the opposite ends of the spectrum. In these instances some type of resolution mechanism is needed to ensure that a decision can be made on the policy choice.

So far, two types of conflict resolution mechanisms have been envisioned, and the readers are challenged to come up with new ones! The first mechanism is based on the opinions of the parliamentary candidates collected prior to the elections and aggregated in special web applications called 'vaalikone' in Finnish. With the help of the vaalikone-service the voters can rank the candidates based on how closely the opinions of the candidates match the voter's own worldviews on a range of policy issues.

Several media corporations have recently distributed all the answers of the parliamentary candidates' aggregated in the vaalikone-service as open data for anyone to perform analysis on. So, it is easy find out, for some conflicting policy goals recorded in the Wiki Government Programme (or in the official Government Programme, for that matter), what the majority of the elected parliamentary representatives would have wanted to do about the controversial issues before the elections. Hence, adopting the majority opinion of the elected representatives is one way of resolving disputes.

A second way of resolving conflicts in the collective goal setting of the Wiki Government Programme is based on people's values as regards the funding decisions. A collective budgeting tool called the Budget Game will help in setting up the budget and demonstrating which policy goals are affordable subject to fiscal and personal value based constraints. In its simplest implementation, currently under construction, the players (= anybody interested in budgeting) are asked to fill out two separate value ranking lists. Basically, the players have to tell which policy areas they would fund and in which order, if there was money available. The players also have a possibility of telling, which policy areas' funding they would diminish and in which order if they had to. No math or finance skills are needed for participation. It suffices for a player to know his or her own priorities: “If there is money available, elderly care should be funded before the military programs”, for example.

After the values of the players are known, a simple way of forming the new budget is to retain a large part of the structure of the old official budget from the previous year (because most costs from year to year stay fixed in any case) and let the people and the politicians to determine the allocation of resources for the non-fixed costs which represent a minor portion of the whole budget. In real life the politicians have a 100% weight as compared to the 0% of the people as for how to perform the resource allocation for the remaining non-fixed costs. Why not change this ratio so that the weight factor of the politicians in the resource allocation would be, say, 90% and that of the people would be 10%?

Allowing people to have their say on resource allocation should make politics more interesting without causing a havoc, because the elected representatives would still be responsible for the major decisions. Moreover, people's values could be factored into the decision-making directly in the way described above. In other words, if the majority of the people based on the analysis of the value ranking lists would have the opinion that elderly care should be funded before the military expenditure, for example, then that is what they could do within their 10% bargaining power over the non-fixed costs.

In the final act of the Budget Game the players get to step into the boots of Santa Claus. Having produced a proposition on how the money should be divided between the different policy areas, the players would choose from the wish list (= the Wiki Government Programme) the combinations of the affordable goals they want to go for. This stage requires further deliberation among the players. Majority votes could be utilized in eliminating conflicting wishes if they had not been filtered out already at the stage of value polling or affordability evaluation.

Co-creation of a budget using a deliberative process described above would in the ideal case involve the same government officials who are involved in the real budget making. Their contribution would be most helpful in evaluating the costs of the Wiki Government Programme wish lists, a job that was now performed by the amateurs. All the information and the tools needed are already out there, and what is needed is just a change of the mindset.

In addition to price tagging all the policy goals in the Wiki Government Programme, we could also use other measures than monetary value. Why not calculate the CO2-footprint of all the policy suggestions? Why not also include the Gini-index, or a 'Happiness factor' associated with each policy suggestion? In addition to the money, the CO2-budget, for example, could be utilized as constraint that could direct the individual choices of people and politicians when choosing between different options. Evaluating these alternative budgets in many instances could be relatively easily achieved with little help from the research community.

Both the Wiki Government Program and the collaborative Budget making exercises could be improved and enlarged in many ways. We challenge all the readers to give us feedback on how to take things to the next step and how to involve even more people in collaborative decision making and planning. To contact us you can approach the administrators of this blog site or you can go to the web address http://fi.opasnet.org/fi/Suomen_hallitusohjelma_2011 and use the email link at the bottom of the page.